I really wonder what Namco's idea of a Prime game looked like now.I'd definitely rather wait longer for a good game than get a poor one now. And Nintendo rarely disappoints IME.
They probably shoehorned in some dumbass "battle royal" multiplayer mode complete with dance and pose emotes you could purchase with "Sambucks" that could be purchased from Nintendo.
I'm not sure what Retro did after DKC:TF. They never announced anything. My guess is whatever they were working on was moved in to another Nintendo studio. I'm not sure Retro has enough employees for simultaneous development.You've got to wonder:
A) What was Retro Studios doing between DKC:TF and today?
B) Why didn't Retro Studios just get the project from the start?
Bummer news.
We had a "fresh take on the series" with Metroid: Other M. It didn't go so well. That, presumably, is why Nintendo decided to go back to the Metroid Prime series.I thought Metroid Prime was intended to be a trilogy, why not have a fresh take on the series? They've been doing that with everything else.
I really wonder what Namco's idea of a Prime game looked like now.I'd definitely rather wait longer for a good game than get a poor one now. And Nintendo rarely disappoints IME.
They probably shoehorned in some dumbass "battle royal" multiplayer mode complete with dance and pose emotes you could purchase with "Sambucks" that could be purchased from Nintendo.
Retro did try to put in 4 player PvP in the Metroid Prime series, but did not have the time and resources to complete. Good single player content and 60 fps were their first priorities.
We had a "fresh take on the series" with Metroid: Other M. It didn't go so well. That, presumably, is why Nintendo decided to go back to the Metroid Prime series.I thought Metroid Prime was intended to be a trilogy, why not have a fresh take on the series? They've been doing that with everything else.
Presumably Namco Bandai's version would also have been a "fresh take", but that didn't work out either.
So the reason that we're not getting a fresh take is that they already tried that and it didn't work, and now they're going back to what worked in the past.
And, to be fair, it has been quite a long time since Metroid Prime 3.
Make it work before you sell it, and you won't embarrass yourself into needing to patch it later. The statement still holds because many a time has a game been rushed out and been patched only to retain the stink of the initial first impressions. Either that or the rushed patches to the rushed game create other or possibly worse problems.its not his fault but technology has made the ststement outdated. There are a number of games that have indeed been rushed but fixed later. No man's sky comes to mind, I think Sea of Thieves is another. It still comes down to the developer and publisher being willing to fix the problem.Shigeru Miyamoto himself once stated that "a delayed game is eventually good, but a rushed game is bad forever". And Duke Nukem Forever notwithstanding, this axiom is almost always true.
Bethesda is Bethesda primarily because even though they have always shipped broken games people DIDNT care. This is the first time in what, 12 years that its matteted?Make it work before you sell it, and you won't embarrass yourself into needing to patch it later. The statement still holds because many a time has a game been rushed out and been patched only to retain the stink of the initial first impressions. Either that or the rushed patches to the rushed game create other or possibly worse problems.its not his fault but technology has made the ststement outdated. There are a number of games that have indeed been rushed but fixed later. No man's sky comes to mind, I think Sea of Thieves is another. It still comes down to the developer and publisher being willing to fix the problem.Shigeru Miyamoto himself once stated that "a delayed game is eventually good, but a rushed game is bad forever". And Duke Nukem Forever notwithstanding, this axiom is almost always true.
Get it as right as possible the first time; don't be a Bethesda.
I really wonder what Namco's idea of a Prime game looked like now.I'd definitely rather wait longer for a good game than get a poor one now. And Nintendo rarely disappoints IME.
They probably shoehorned in some dumbass "battle royal" multiplayer mode complete with dance and pose emotes you could purchase with "Sambucks" that could be purchased from Nintendo.
Retro did try to put in 4 player PvP in the Metroid Prime series, but did not have the time and resources to complete. Good single player content and 60 fps were their first priorities.
LOL, I picked up Other M on fire sale a loooong time ago and, it's one of the many games in my backlog. Now that my expectations are set appropriately low, perhaps its time to finally give it a shot.Sounds like Nintendo learned from the disaster that was Other M.
Man, I sure hope so. I don't think I've EVER been so disappointed by a game.
Yyyep. Whiny characterization, Swiss cheese story, fluffy chicken Ridley, hunt-the-green-pixel-on-the-lawn minigame... Gah.
I'm really excited to hear Retro is working on this. They've done a fantastic job in the past.
At this point there's no reason why a refreshed Switch would need to be a new platform. Nintendo can do the multi-tiered platform thing Microsoft and Sony did (technically they already have because docked and portable modes are separate developer profiles).They are probably making this for the refreshed New Switch.
I really wonder what Namco's idea of a Prime game looked like now.I'd definitely rather wait longer for a good game than get a poor one now. And Nintendo rarely disappoints IME.
They probably shoehorned in some dumbass "battle royal" multiplayer mode complete with dance and pose emotes you could purchase with "Sambucks" that could be purchased from Nintendo.
Retro did try to put in 4 player PvP in the Metroid Prime series, but did not have the time and resources to complete. Good single player content and 60 fps were their first priorities.
They did have local multiplayer in Echoes, and it was pretty fun. There were around half a dozen maps and two modes, IIRC. I used to play it with my siblings.
Granted, single player should always be the first priority in a series like this, but that doesn't always preclude having multiplayer content.
Bethesda is Bethesda primarily because even though they have always shipped broken games people DIDNT care. This is the first time in what, 12 years that its matteted?Make it work before you sell it, and you won't embarrass yourself into needing to patch it later. The statement still holds because many a time has a game been rushed out and been patched only to retain the stink of the initial first impressions. Either that or the rushed patches to the rushed game create other or possibly worse problems.its not his fault but technology has made the ststement outdated. There are a number of games that have indeed been rushed but fixed later. No man's sky comes to mind, I think Sea of Thieves is another. It still comes down to the developer and publisher being willing to fix the problem.Shigeru Miyamoto himself once stated that "a delayed game is eventually good, but a rushed game is bad forever". And Duke Nukem Forever notwithstanding, this axiom is almost always true.
Get it as right as possible the first time; don't be a Bethesda.
That said Id much rather a game be delayed to be improved than released poorly. No argument there.
I really wonder what Namco's idea of a Prime game looked like now.I'd definitely rather wait longer for a good game than get a poor one now. And Nintendo rarely disappoints IME.
They probably shoehorned in some dumbass "battle royal" multiplayer mode complete with dance and pose emotes you could purchase with "Sambucks" that could be purchased from Nintendo.
Retro did try to put in 4 player PvP in the Metroid Prime series, but did not have the time and resources to complete. Good single player content and 60 fps were their first priorities.
They did have local multiplayer in Echoes, and it was pretty fun. There were around half a dozen maps and two modes, IIRC. I used to play it with my siblings.
Granted, single player should always be the first priority in a series like this, but that doesn't always preclude having multiplayer content.
This kind of announcement takes huge cajones in today’s gaming market.
I am disappointed that I won’t be getting a new Metroid Prime game any time soon, but respect the decision immensely. I wish more companies and studios would have the courage to delay indefinitely or pull the plug completely on sup-bar games. I would rather wait longer than feel betrayed.
The DoA studio didn't work on the game, the Ninja Gaiden team did. And that is what Nintendo was looking at.Sounds like Nintendo learned from the disaster that was Other M.
Man, I sure hope so. I don't think I've EVER been so disappointed by a game.
It's absolutely baffling that anyone thought that the DoA Extreme Beach Volleyball devs were a good fit for a Metroid game. Team Ninja is all about flash, bombast, and jiggle physics. Metroid is a much quieter, subtler thing. Talk about a mismatch. It would be like putting the That Dragon Cancer devs in charge of the next Call of Duty.
Fair enough, but much of what I said still applies. I'm not saying Team Ninja can't make great games. They're just not right for Metroid. Just like how David Lynch would be a bad choice to direct a workplace training video.
But Team Ninja is not the reason OtherM turned out the way it did. That was due directly to the producer of the game, Yoshio Sakamoto. He had all the decision-making power. He came up with the story, dictated that it use just the Wii remote as a control (no nunchuck), influenced the design to a large degree (he personally decided that the Gravity Suit would be a purple glow rather than a purple suit because he didn't like the way the purple suit looked), and so forth.
That doesn't mean Team Ninja was the right choice. But the bad things in OtherM are primarily not their fault. They were basically work-for-hire, doing what Sakamoto demanded.
It's kind of stupid to point at the cause as an exception for the result.Nintendo is one of the few developer/publishers that looks beyond short term gains with its IPs. A bad Nintendo game is still usually very playable. Like outside of Other M I'm kinda hard pressed to pick a title in their library that wasn't at least enjoyable to play even if it wasn't particularly novel. Also being upfront this thing you want is going to be delayed settles anxiety about a release and gets the fans to relax.
How about anything released on the Philips CD-i?
They can't right now, because Nvidia doesn't have any new silicon for them to put into it. A Switch refresh would require either a shrink of the existing X1 SoC or a completely new SoC, and Nvidia's most recent work focuses on GPUs for cars, which don't really fit into the Switch's battery/thermal envelope.At this point there's no reason why a refreshed Switch would need to be a new platform. Nintendo can do the multi-tiered platform thing Microsoft and Sony did (technically they already have because docked and portable modes are separate developer profiles).They are probably making this for the refreshed New Switch.
A Tegra X2 is a clear upgrade and can be had in a tablet configuration.They can't right now, because Nvidia doesn't have any new silicon for them to put into it. A Switch refresh would require either a shrink of the existing X1 SoC or a completely new SoC, and Nvidia's most recent work focuses on GPUs for cars, which don't really fit into the Switch's battery/thermal envelope.At this point there's no reason why a refreshed Switch would need to be a new platform. Nintendo can do the multi-tiered platform thing Microsoft and Sony did (technically they already have because docked and portable modes are separate developer profiles).They are probably making this for the refreshed New Switch.
A Tegra X2 is a clear upgrade and can be had in a tablet configuration.They can't right now, because Nvidia doesn't have any new silicon for them to put into it. A Switch refresh would require either a shrink of the existing X1 SoC or a completely new SoC, and Nvidia's most recent work focuses on GPUs for cars, which don't really fit into the Switch's battery/thermal envelope.At this point there's no reason why a refreshed Switch would need to be a new platform. Nintendo can do the multi-tiered platform thing Microsoft and Sony did (technically they already have because docked and portable modes are separate developer profiles).They are probably making this for the refreshed New Switch.
I really wonder what Namco's idea of a Prime game looked like now.I'd definitely rather wait longer for a good game than get a poor one now. And Nintendo rarely disappoints IME.
Game Boy had the Game Boy Color.Nintendo has a history of releasing half gen upgrade for handhelds that will have their own exclusives. DS had the DSi, 3DS had the New 3DS.
In the history of Nintendo consoles since the SNES, it's always been Nintendo releases a new console with 3 top games. Then consoles sits and collects dust for a few months then 1 good game is released followed by more months or even a year more of collecting dust before their 1st party game is out not including all of the rehashed/remakes like Mariokart, ____ Mario xx, then another 1/2 dozen Best Hits releases then you get 1 good release. So Nintendo fans are used to waiting and dreaming about the next Zelda, Metroid, Starfox, etc. That's why you really have to own a PS4/XB to enjoy other games while you wait for Nintendo.
I just tried to play Metroid Prime (via the Dolphin emulator) on my Shield TV yesterday for the first time ever. I stopped after about 5 minutes due to the shockingly bad (and seemingly archaic) controls.
The Wii trilogy changed the controls. OG prime required you to STOP MOVING to aim up/down.I just tried to play Metroid Prime (via the Dolphin emulator) on my Shield TV yesterday for the first time ever. I stopped after about 5 minutes due to the shockingly bad (and seemingly archaic) controls.
I admit that I haven't played Metroid Prime outside of the Wii's Trilogy re-release, so it's been a while since I used its original control scheme. But I did play it and its sequel back when they were new, and I don't recall the controls being a problem. I mean yes, they definitely take some getting used to, but Prime especially isn't designed expecting that you're going to be an expert right away.
The game is designed for the controls. Much like RE4 isn't designed for run-and-gun style play, Prime doesn't expect you to be able to instantly turn to deal with a threat. It doesn't expect or require you to quickly turn to face an enemy. It doesn't expect you to look up or down a whole lot; most of the stuff you'll face will be horizontally around you, not vertically up and down.
You're expected to use lock-on when you want to engage a specific target, and you're expected to switch locks when you're interested in killing something. Does it feel different from a traditional FPS? Absolutely. But different is not necessarily wrong, so long as you're willing to meet the control scheme on its terms.
Oh, and if you're not using a genuine GameCube controller, with all of its button layouts, specialized inputs, and the analog nub, it probably won't work very well.
I just tried to play Metroid Prime (via the Dolphin emulator) on my Shield TV yesterday for the first time ever. I stopped after about 5 minutes due to the shockingly bad (and seemingly archaic) controls.
I admit that I haven't played Metroid Prime outside of the Wii's Trilogy re-release lately, so it's been a while since I used its original control scheme. But I did play it and its sequel back when they were new, and I don't recall the controls being a problem. I mean yes, they definitely take some getting used to, but Prime especially isn't designed expecting that you're going to be an expert right away.
The game is designed for the controls. Much like RE4 isn't designed for run-and-gun style play, Prime doesn't expect you to be able to instantly turn to deal with a threat. It doesn't expect or require you to quickly turn to face an enemy. It doesn't expect you to look up or down a whole lot; most of the stuff you'll face will be horizontally around you, not vertically up and down.
You're expected to use lock-on when you want to engage a specific target, and you're expected to switch locks when you're interested in killing something. Does it feel different from a traditional FPS? Absolutely. But different is not necessarily wrong, so long as you're willing to meet the control scheme on its terms.
Oh, and if you're not using a genuine GameCube controller, with all of its button layouts, specialized inputs, and the analog nub, it probably won't work very well.
The Wii trilogy changed the controls. OG prime required you to STOP MOVING to aim up/down.I just tried to play Metroid Prime (via the Dolphin emulator) on my Shield TV yesterday for the first time ever. I stopped after about 5 minutes due to the shockingly bad (and seemingly archaic) controls.
I admit that I haven't played Metroid Prime outside of the Wii's Trilogy re-release, so it's been a while since I used its original control scheme. But I did play it and its sequel back when they were new, and I don't recall the controls being a problem. I mean yes, they definitely take some getting used to, but Prime especially isn't designed expecting that you're going to be an expert right away.
The game is designed for the controls. Much like RE4 isn't designed for run-and-gun style play, Prime doesn't expect you to be able to instantly turn to deal with a threat. It doesn't expect or require you to quickly turn to face an enemy. It doesn't expect you to look up or down a whole lot; most of the stuff you'll face will be horizontally around you, not vertically up and down.
You're expected to use lock-on when you want to engage a specific target, and you're expected to switch locks when you're interested in killing something. Does it feel different from a traditional FPS? Absolutely. But different is not necessarily wrong, so long as you're willing to meet the control scheme on its terms.
Oh, and if you're not using a genuine GameCube controller, with all of its button layouts, specialized inputs, and the analog nub, it probably won't work very well.
You could argue that the control work perfectly well, and the game was designed around them. You could also say that about 007 on the n64, and it would be just as true. Doesnt mean the controls wern't complete hot garbage though.
If you have to move to avoid enemy attacks, and those enemies come from up and down, but you have to stop moving to aim up and down at them, that is a conflict of controls. Prime's OG gamecube controls are not that good by modern standards, they feel incredibly constrained, especially if you are trying to avoid getting hit (and they WERE constrained, because the OG gamecube controller was missing a shoulder button and the c stick didnt work the same way the normal joystick did). Prime with dual stick controls would be far superior.