Stars
Fast falling sand game made within Godot and utilizing GDExtension features
A base for falling sand cellular automata. You can add liquids, solids, gases.
Final Project for AM 207, Fall 2021. Review & experimentation with paper "Adversarial Examples Are Not Bugs, They Are Features"
Code for ICML paper "Second-Order Provable Defenses against Adversarial Attacks"
DengPingFan / SINet-V2
Forked from GewelsJI/SINet-V2Concealed Object Detection, IEEE TPAMI 2021 (CVPR2020 extended version).
Official Pytorch implementation for our AAAI 2023 paper HOTCOLD Block: Fooling Thermal Infrared Detectors with a Novel Wearable Design
Datasets for the paper "Adversarial Examples are not Bugs, They Are Features"
YoloV3 Implemented in Tensorflow 2.0
Adversarial Texture Optimization from RGB-D Scans (CVPR 2020).
Obfuscated Gradients Give a False Sense of Security: Circumventing Defenses to Adversarial Examples
Adversarial Texture for Fooling Person Detectors in the Physical World
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
An adversarial example library for constructing attacks, building defenses, and benchmarking both
PyTorch implementation of L-GCN [https://arxiv.org/abs/2008.09105]
Code for the paper "Jukebox: A Generative Model for Music"
Python package to easily retrain OpenAI's GPT-2 text-generating model on new texts
Files for our paper, " Musenet : Music Generation Using Abstractive And Generative Methods"
Easily train your own text-generating neural network of any size and complexity on any text dataset with a few lines of code.
Code for the paper "Language Models are Unsupervised Multitask Learners"
A framework for training and evaluating AI models on a variety of openly available dialogue datasets.
DQN code for the Medium post & YouTube video
(TG'2021) Code for paper "Efficient Reinforcement Learning for StarCraft by Abstract Forward Models and Transfer Learning". TG = Transactions on Games.