Note! This is the non-steam build without leaderboards etc, it is also available free here
https://store.steampowered.com/app/1781750/Fly_Dangerous/
0.6.0
New:
* Fully rebuilt biome terrain world graph with new biomes:
* Desert (red, dunes)
* Tropical
* Coastline
* Arctic Tundra / Ice
* Rebuilt rocky biome
* Reworked mountain biome from GPU test
* Ocean / Rivers (with submersible mechanics)
* Added new boost pad modifiers to level format
* Added decorative billboards to level format
* Added two new game modes - laps and puzzle
* Added 18 new time trial sprint maps and deprecated the old ones (still playable, see collisions feature below!)
* Added 5 new time trial circuit / laps maps
* Added 3 new puzzle maps
* Ship Collisions (Change in collision gameplay means maps reliant on checkpoint rebounds at high end are deprecated)
* Added visual shield effect for collisions (#183)
* Added engine capacity penalty on collision proportional to impact (#183)
* Added boost cancel on collision (#197)
* Added collision, shield activate and boost cancel sfx (#197)
* Added bHaptics support for Vest, Arms and Head (#194)
* Added support for OpenTrack head tracking (#65)
* Added support for TrackIR head tracking (#65)
* Added UDP telemetry support for generic motion simulators etc (#65)
* Added "Drift Cam" option which attempts to look in the direction of travel (within a sensible arc)
* Added associated options for head snap, smoothing and max rotational extents
* Added a bit of spit and polish to the title screen
* Player profile ship is now shown on title screen
* Added lens flare shaders to ship rear exhausts
* Note this is disabled in VR (#200) and with MSAA (#199) active.
* Added support for ultra-wide displays by constraining the UI to a max width (#184)
* Added Ability to disable VSync (#185 )
* Device hot-plugging now supported (#153)
* Added hold binding for alternate flight controls (#177)
* Added Ultra reflection quality for refresh rate locked to frame rate (use at your own risk :P)
* Added descriptions to locations in Free Roam menu
* Added ability to set music volume on main menu independently (as a percentage of music volume)
* Added wait to beginning of time trials prompting users to hold boost (teach that boost can be early!)
* Added pride flags and changed "Country" label to "Flag" for profile dropdown (#203 partial)
* Added ability set music track in Free Roam mode
* Added six new music tracks
* Added map and music track name to first level start
* Added ability to preview environment and music in Free Roam menu
* Added track name, author and music track / artist on level load
* Added bonus surprise terrain
* Added 3d indicators to ghosts and other players in multiplayer
* There is no manual targetting system as of yet, you must look directly at a target to initiate the 3d indicator
* Added new indicators to Calidris cockpit (and only that ship + view, for now) to show proximity alert and overcharge from boost singularities
Changed:
* Ship lights now operate as night vision
* Flight assist rotation correction strength buffed slightly
* Interior Calidris cockpit glass reflectivity not quite so glaring anymore
* Advanced input mode renamed "Custom" because some people assumed there was no way to rebind controls
* Increased and standardised primary collider size across ships (shield)
* Update target overlay font and graphic
* Level panels load data in once per frame (Level UI element, ghosts, leaderboard entries) to eliminate stutter during menu transitions
* Moved testing objects scene to new location ("Proving Grounds"), Space scene is now actually empty for map creation
* Minor rework for leaderboards / ghosts panels, added loading state UI and auto-select players' PB (vs top ghost)
* Renamed `Throttle Increase / Decrease` to `Throttle Cruise Control Increase / Decrease` for clarity
* Added right stick click as a default VR calibration input (you're welcome, oddly angry self-important person)
* Removed GPU test terrain (thank you for feedback! will circle back to this)
* Better handled fog near distance - should have more terrain visible now
* Added the ability to push out to 4 max terrain tiles - recommended ONLY with new terrains, legacy terrain will take an eon to load!
* Finally added loading text to the VR view, it only took a YEAR...
* Updated to Unity 2022.1.20f1
Fixes:
* Possible fix for VKBs always reporting "Hat Up" on rebind (thanks to the painful manual debugging efforts of Giskard for this fix!)
* Was previously possible to unset protected bindings (which cannot then be rebound!)
* Fixed (hopefully!) occasional rare crash on terrain load (#190)
* Collision detection should be more accurate at high speeds (speculative detection mode increased collision size with velocity!)
* Incorrect dimensions on some flags in dropdown (#196)
* Fixed toggling alternate flight controls resetting axes (#178)
* No longer possible to ever be underneath the terrain (e.g. through a crack in the tile margins), ship is always pushed up to compensate
* Bug causing camera damping to be forgotten on restart when using Arcade control scheme
* Fixed ship params not sticking between levels
* Fixed relative mouse mode applying return rate before sending input (leading to effectively no input at high return rates)
* Culled UI elements from real time reflection probe (whoops!)
* Fixed geometry reflecting from the ship perspective when realtime reflections are enabled (just don't ask how, I beg you)
* Fixed pause menu failing to open first time after restarting after showing results screen
* Hopefully fixed another enormous pile of input binding bugs + updated to latest input system
* Sliders now work better with controller / keyboard input with pre-defined increments and horizontal nav locks (UI is paaaaaain)
* Honestly so many more little fixes that I just didn't bother to detail, this list is already too long