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Insights: pygame-community/pygame-ce
Overview
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- 4 Merged pull requests
- 3 Open pull requests
- 1 Closed issue
- 0 New issues
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4 Pull requests merged by 3 people
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Drop circleci, use gh actions for arm manylinux
#3293 merged
Jan 17, 2025 -
Introduce PG_SURF_FORMATENUM macro (SDL3 compat)
#3294 merged
Jan 17, 2025 -
Port key and mouse to SDL3
#3207 merged
Jan 17, 2025 -
Bump docker/build-push-action from 6.10.0 to 6.11.0
#3290 merged
Jan 13, 2025
3 Pull requests opened by 3 people
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Vector caching.
#3292 opened
Jan 16, 2025 -
Expand init parameters with overload for `Window`
#3295 opened
Jan 17, 2025 -
Move Window, display and system docs to stubs
#3296 opened
Jan 17, 2025
1 Issue closed by 1 person
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Introduce AsTuple() convience method for Vector2/Vector3
#3291 closed
Jan 18, 2025
9 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
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Mark old xType aliases as deprecated
#3288 commented on
Jan 17, 2025 • 4 new comments -
new angle and angle_rad property in vector2
#3222 commented on
Jan 15, 2025 • 3 new comments -
Add more `Line` attributes
#3268 commented on
Jan 12, 2025 • 2 new comments -
Implement `display.gl_get_proc`
#3285 commented on
Jan 17, 2025 • 1 new comment -
***DISCUSSION*** pygame-ce 3.0 API changes
#2760 commented on
Jan 12, 2025 • 0 new comments -
Try compiling deps on win manually
#2505 commented on
Jan 16, 2025 • 0 new comments -
Rewrite sprite collision functions
#3209 commented on
Jan 15, 2025 • 0 new comments -
New approach to lazy loading of pygame submodules (`surfarray`, `sndarray`)
#3249 commented on
Jan 14, 2025 • 0 new comments -
Port window.c to SDL3
#3251 commented on
Jan 17, 2025 • 0 new comments